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<?xml-stylesheet type="text/xsl" href="http://steeplemedia.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The Globe Reacher : animation, 3D</title><link>http://steeplemedia.com/blogs/tgr/archive/tags/animation/3D/default.aspx</link><description>Tags: animation, 3D</description><dc:language>en</dc:language><generator>CommunityServer 2007 SP2 (Build: 20611.960)</generator><item><title>Reaching the Globe's New Demo Reel</title><link>http://steeplemedia.com/blogs/tgr/archive/2008/03/09/my-new-demo-reel.aspx</link><pubDate>Sun, 09 Mar 2008 12:59:00 GMT</pubDate><guid isPermaLink="false">c998f482-ec7c-4361-b8ef-bbefdab28df1:98855</guid><dc:creator>GlobeReacher</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://steeplemedia.com/blogs/tgr/rsscomments.aspx?PostID=98855</wfw:commentRss><comments>http://steeplemedia.com/blogs/tgr/archive/2008/03/09/my-new-demo-reel.aspx#comments</comments><description>&lt;p&gt;I made this Demo Reel following Rick Green&amp;#39;s Demo Reel Tutorial &lt;a href="http://www.digitaljuice.com/dj_blog/detail.asp?page=1&amp;amp;sortby=&amp;amp;cid=0&amp;amp;postid=19" title="Demo Reel Tutorial" target="_blank"&gt;[LINK]&lt;/a&gt;.&lt;span&gt;&lt;/span&gt;&lt;/p&gt;



&lt;p&gt;
Even if you aren&amp;#39;t a potential client for us, comment and tell me why or why it wouldn&amp;#39;t would make you more likely to hire us if you were.&lt;br /&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;
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&lt;img src="http://steeplemedia.com/aggbug.aspx?PostID=98855" width="1" height="1"&gt;</description><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/Lightwave/default.aspx">Lightwave</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/animation/default.aspx">animation</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/3D/default.aspx">3D</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/GlobeReacher/default.aspx">GlobeReacher</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/Video+Clips/default.aspx">Video Clips</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/Productions/default.aspx">Productions</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/Projects/default.aspx">Projects</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/Movies/default.aspx">Movies</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/HeartStrings/default.aspx">HeartStrings</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/HeuMoore/default.aspx">HeuMoore</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/tips/default.aspx">tips</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/Globe+Reacher+TV/default.aspx">Globe Reacher TV</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/adobe/default.aspx">adobe</category></item><item><title>3D Fish Commercial Project: A Walkthrough: Part 4</title><link>http://steeplemedia.com/blogs/tgr/archive/2007/09/10/3d-fish-commercial-project-a-walkthrough-part-4.aspx</link><pubDate>Mon, 10 Sep 2007 21:21:00 GMT</pubDate><guid isPermaLink="false">c998f482-ec7c-4361-b8ef-bbefdab28df1:81987</guid><dc:creator>GlobeReacher</dc:creator><slash:comments>16</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://steeplemedia.com/blogs/tgr/rsscomments.aspx?PostID=81987</wfw:commentRss><comments>http://steeplemedia.com/blogs/tgr/archive/2007/09/10/3d-fish-commercial-project-a-walkthrough-part-4.aspx#comments</comments><description>&lt;p&gt;Scene Two prototype completed.&amp;nbsp; Here is One and Two Together.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;
&lt;embed src="http://i108.photobucket.com/player.swf?file=http://vid108.photobucket.com/albums/n36/film4jesus/SaltwaterFishPictures/Commercial1/Shot12.flv" type="application/x-shockwave-flash" wmode="transparent" height="361" width="448"&gt;&lt;img src="http://steeplemedia.com/aggbug.aspx?PostID=81987" width="1" height="1"&gt;</description><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/Lightwave/default.aspx">Lightwave</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/animation/default.aspx">animation</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/3D/default.aspx">3D</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/GlobeReacher/default.aspx">GlobeReacher</category></item><item><title>3D Fish Commercial Project: A Walkthrough: Part 3</title><link>http://steeplemedia.com/blogs/tgr/archive/2007/09/10/3d-fish-commercial-project-a-walkthrough-part-3.aspx</link><pubDate>Mon, 10 Sep 2007 17:44:00 GMT</pubDate><guid isPermaLink="false">c998f482-ec7c-4361-b8ef-bbefdab28df1:80261</guid><dc:creator>GlobeReacher</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://steeplemedia.com/blogs/tgr/rsscomments.aspx?PostID=80261</wfw:commentRss><comments>http://steeplemedia.com/blogs/tgr/archive/2007/09/10/3d-fish-commercial-project-a-walkthrough-part-3.aspx#comments</comments><description>&lt;p&gt;&lt;u&gt;&lt;b&gt;Animation 1&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;Ok, we now have our fish rigged, lighted, and placed.&amp;nbsp; We are ready to animate!&lt;/p&gt;
&lt;p&gt;Before we animate, we must record the dialog audio so we can make the animation fit it.&amp;nbsp; I used the Blue Snowball &lt;a href="http://www.bluemic.com/modules.php?op=modload&amp;amp;name=Products&amp;amp;file=index&amp;amp;prod_id=18" target="_blank"&gt;[LINK]&lt;/a&gt;.&amp;nbsp; It&amp;#39;s an excellent microphone.&amp;nbsp; However, the audio in the clip below was recorded in a cheaper microphone... hence the popping... &lt;img src="http://steeplemedia.com/emoticons/emotion-6.gif" alt="Sad" /&gt;&amp;nbsp; I did re-record the audio with the better microphone.. not to worry... &lt;img src="http://steeplemedia.com/emoticons/emotion-2.gif" alt="Big Smile" /&gt;&amp;nbsp; It&amp;#39;s just a prototype.&lt;br /&gt;&lt;br /&gt;To animate, we must set keyframes.&lt;/p&gt;
&lt;p&gt;Almost all virtual motion is created in frames.&amp;nbsp; A frame is an image in a series of images.&amp;nbsp; Movie cameras take about twenty-four frames each second.&amp;nbsp; When the pictures are displayed one after another, the object that is filmed looks like it is moving.&amp;nbsp; It isn&amp;#39;t exactly twenty-four frames per second, so we call it 24p (Twenty-four frames per second progressive).&amp;nbsp; For web video, to get smoother motion, we use 30 frames per second.&amp;nbsp; That is what I am using for this project.&lt;/p&gt;
&lt;p&gt;Keyframes are basically motion markers.&amp;nbsp; Let&amp;#39;s say I set a 3D object at the left side of the screen on Frame One in the timeline.&amp;nbsp; If I switch to frame 30, then move the 3D object to the right side of the screen, when I play the animation, I will see the 3D object move across the screen in one second (because I used 30 frames).&amp;nbsp; In this way, I can animate things growing or shrinking (scaling), rotating, or, of course, moving.&amp;nbsp; This is how 3D animations are done.&lt;/p&gt;
&lt;p&gt;Because this is probably going to be a TV commercial, I am going to render it out in High Definition (HD).&lt;/p&gt;
&lt;p&gt;Ok, I move the camera to get it framed just right... oh, perfect! &lt;img src="http://steeplemedia.com/emoticons/emotion-2.gif" alt="Big Smile" /&gt;&lt;/p&gt;
&lt;p&gt;Alright, I will start by lip syncing.&amp;nbsp; This is when we make the motion of the character&amp;#39;s mouth match the words that he speaks.&amp;nbsp; I like using a built-in plugin called Morph Mixer.&amp;nbsp; Basically this is just placing a keyframe for each morph as the character says each sound (called &amp;quot;phonemes&amp;quot;) that makes up words.&amp;nbsp; For example, if I wanted to make the fish say the word &amp;quot;fluffy&amp;quot;, I would keyframe in the following phonemes: F-V, L-D-N, A-I, F-V, E, than back to Base (speechless) &lt;img src="http://steeplemedia.com/emoticons/emotion-1.gif" alt="Smile" /&gt;.&lt;/p&gt;
&lt;p&gt;For this project, I do all the lip syncing first; than animate fins and tail, etc.&amp;nbsp; I want the tail to have a nice flowing motion in the background, as you will see in the clip.&lt;/p&gt;
&lt;p&gt;Alright, all of the lip syncing is done for Shot One.&amp;nbsp; I now add a few keyframes to make the head and tail move to add more realism.&lt;/p&gt;
&lt;p&gt;Well, I&amp;#39;m going to render Shot One out now.&amp;nbsp; Rendering is basically when you tell the computer to generate the images.&amp;nbsp; I am using a render farm.&amp;nbsp; A render farm is basically a group of computers working together to render the shot.&amp;nbsp; This shot took about 30 minutes to render.&amp;nbsp; &lt;u&gt;I will be including more information on how to set up a good render farm and use it efficiently in a future blog post.&lt;/u&gt;&lt;/p&gt;
&lt;p&gt;Once the shot has been completely rendered out and compiled, I import the clip into Adobe Premiere Pro &lt;a href="http://www.adobe.com/products/premiere/" target="_blank"&gt;[LINK]&lt;/a&gt; and add the dialog.&lt;/p&gt;
&lt;p&gt;When you shine light into rippling water, you get what are called Volumetrics (also called Godrays).&amp;nbsp; To get this effect, I will composite in a clip of the Volumetrics that I created in Adobe After Effects &lt;a href="http://www.adobe.com/products/aftereffects/" target="_blank"&gt;[LINK]&lt;/a&gt;.&amp;nbsp; With all of this together, here is what we have!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;IMPORTANT!&amp;nbsp; Do NOT watch this until you have read the above post!&lt;/b&gt; &lt;img src="http://steeplemedia.com/emoticons/emotion-2.gif" alt="Big Smile" /&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;embed src="http://i108.photobucket.com/player.swf?file=http://vid108.photobucket.com/albums/n36/film4jesus/SaltwaterFishPictures/Commercial1/Shot1.flv" type="application/x-shockwave-flash" wmode="transparent" height="361" width="448"&gt;&lt;img src="http://steeplemedia.com/aggbug.aspx?PostID=80261" width="1" height="1"&gt;</description><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/Lightwave/default.aspx">Lightwave</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/animation/default.aspx">animation</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/3D/default.aspx">3D</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/GlobeReacher/default.aspx">GlobeReacher</category></item><item><title>3D Fish Commercial Project: A Walkthrough: Part 2</title><link>http://steeplemedia.com/blogs/tgr/archive/2007/08/10/3d-fish-commercial-project-a-walkthrough-part-2.aspx</link><pubDate>Fri, 10 Aug 2007 19:43:00 GMT</pubDate><guid isPermaLink="false">c998f482-ec7c-4361-b8ef-bbefdab28df1:78261</guid><dc:creator>GlobeReacher</dc:creator><slash:comments>8</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://steeplemedia.com/blogs/tgr/rsscomments.aspx?PostID=78261</wfw:commentRss><comments>http://steeplemedia.com/blogs/tgr/archive/2007/08/10/3d-fish-commercial-project-a-walkthrough-part-2.aspx#comments</comments><description>&lt;p&gt;&lt;u&gt;&lt;b&gt;Setting Up in Layout&amp;nbsp;&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Ok, we now have our two fishies.&amp;nbsp; One battered (hee-hee-hee) and one healthy.&lt;/p&gt;&lt;p&gt;I opened LightWave Layout and imported both models.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Some of you are probably wondering what LightWave &amp;quot;Layout&amp;quot; is.&amp;nbsp; Well, I&amp;#39;ll tell you.&lt;/p&gt;&lt;p&gt;LightWave works in two applications: Modeler and Layout.&lt;/p&gt;&lt;p&gt;Modeler is where you model (&amp;quot;create or modify&amp;quot;) your 3D models (objects).&lt;/p&gt;&lt;p&gt;Layout is where you animate (making dem&amp;#39; move!) and render (export) your animation.&lt;/p&gt;&lt;p&gt;I have the models ready, so that&amp;#39;s why I&amp;#39;m moving into Layout.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Ok, I get the fish side-by-side and the begin basic rigging.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;quot;Ok&amp;quot;, you ask, &amp;quot;What&amp;#39;s rigging?&amp;quot;.&lt;/p&gt;&lt;p&gt;Well, to make characters move at joints, they have to have joints.&amp;nbsp; 3D joints.&amp;nbsp; To do that, we use 3D invisible bones.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Bones?&amp;nbsp; Yes, bones.&amp;nbsp; 3D objects with joints have bones.&amp;nbsp; When visible, they make the fish look more like a robot than an animal... it&amp;#39;s a good thing they are invisible in the final export.&lt;/p&gt;&lt;p&gt;I put a bone to move the head, and a few for the back and tail. As said before, the fin didn&amp;#39;t need bones because they are controlled by morphs.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://i108.photobucket.com/albums/n36/film4jesus/SaltwaterFishPictures/Commercial1/FishLayout1.jpg" target="_blank"&gt;&lt;img src="http://i108.photobucket.com/albums/n36/film4jesus/SaltwaterFishPictures/Commercial1/FishLayout1.jpg" title="Fish in Layout with Bones " alt="Fish in Layout with Bones " height="210" width="343" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Alright, so I have the bones in place.&amp;nbsp; Now I make sure that the morphs have the right control over the object shape.&lt;/p&gt;&lt;p&gt;Ok, I&amp;#39;m almost ready to animate!&amp;nbsp; One last thing first... lighting.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Lighting?&amp;nbsp; You mean in 3D you still have to deal with lighting?&lt;/p&gt;&lt;p&gt;Yep!&amp;nbsp; 3D actually has virtual lights that you can move, rotate, and adjust in 3D space.&lt;/p&gt;&lt;p&gt;The different lights are:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Distant Light&lt;/u&gt;&lt;/p&gt;&lt;p&gt;A light good for a general key light (main light source).&amp;nbsp; These are the lights I am using in this project; one on the left, and one on the right.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Spot Light&lt;/u&gt;&lt;/p&gt;&lt;p&gt;These lights are pretty much exactly what they are in real life.&amp;nbsp; They can be just a plain beamed light source, or we can make them project an image like a projector.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Point Light&lt;/u&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;These are good for when you want light emitting from a certain point in all directions... like a candle, fire, etc.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I won&amp;#39;t write anything about the other lights (Linear and Area lights) because... well... I don&amp;#39;t know much about them myself. &lt;img src="http://steeplemedia.com/emoticons/emotion-2.gif" alt="Big Smile" /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Here is what they all look like; click on the image to enlarge.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://i108.photobucket.com/albums/n36/film4jesus/SaltwaterFishPictures/Commercial1/LightsLayout.jpg" title="Click Here to enlarge!" target="_blank"&gt;&lt;img src="http://i108.photobucket.com/albums/n36/film4jesus/SaltwaterFishPictures/Commercial1/LightsLayout.jpg" style="width:411px;height:281px;" alt="" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Well, we have our fish in place, rigged, and lighted.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href="http://i108.photobucket.com/albums/n36/film4jesus/SaltwaterFishPictures/Commercial1/One2.jpg" title="Click Here to enlarge!"&gt;&lt;img src="http://i108.photobucket.com/albums/n36/film4jesus/SaltwaterFishPictures/Commercial1/One2.jpg" height="249" width="410" alt="" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;That&amp;#39;s all for now, folks!&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Next time &lt;u&gt;&lt;b&gt;Animation 1&lt;/b&gt;&lt;/u&gt; !&amp;nbsp;&lt;/p&gt;&lt;img src="http://steeplemedia.com/aggbug.aspx?PostID=78261" width="1" height="1"&gt;</description><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/Lightwave/default.aspx">Lightwave</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/animation/default.aspx">animation</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/3D/default.aspx">3D</category><category domain="http://steeplemedia.com/blogs/tgr/archive/tags/GlobeReacher/default.aspx">GlobeReacher</category></item></channel></rss>