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I am pleased to announce that Adventurous Tails: Sugar is now available on DVD! The DVD includes special features, such as Behind the Scenes, Outtakes (bloopers), Original Trailer, and an exclusive featurette "The Dogs and their Voices". The DVD is Available now at the Adventurous Tails Website! We pray that this film will be a blessing to you. Please pray for us... that the Lord would give us wisdom and blessing to pursue future projects. Our film became a Finalist at the San Antonio Independent Christian Film festival, and the other film we participated in, The Widow's Might , won Best of Festival, as well as Audience Choice! Praise God! On a side note, we have created a Facebook Page for our film company [LINK] (where you can find in the Fans list a certain Daniel Rivera who wouldn't mind you adding him as a friend... ) Be praying for a major motion picture project that is rising. God bless you all in this New Year, Daniel
Well folks, here is one of the reasons why I've been busy... I am pleased to announce the upcoming launch of our short animal film, "Sugar", which is the first installment of our "Adventurous Tails" series! Synopsis: Sugar lives a wonderful life with a family who loves and cares for her and all her friends’ needs. One day, however, all that changes. Sugar and all her dog friends are off to the rescue in this delightful adventure about respect and a thankful attitude. A film for the young and young at heart. Out of 250 film submissons, this film is one of the few that will be screened as semi-finalists at the San Antonio Independent Christian Film Festival. [LINK] View the Teaser Now at http://www.adventuroustails.com/ And be sure to subscribe to the E-Mail list to be the first to know when the DVD is released: [LINK] God bless you all, The Globe Reacher
I made this Demo Reel following Rick Green's Demo Reel Tutorial [LINK] . Even if you aren't a potential client for us, comment and tell me why or why it wouldn't would make you more likely to hire us if you were.
I use Adobe Premiere Pro 2.0 [LINK] to edit all my projects. And believe it or not, I rarely use something like Adobe After Effects [LINK] . Premiere is packed with fully customizable effects built-in. After Effects, however, has it's place. If you need heavy, advanced effects (i.e. Lightsabers, fire, etc.), After Effects is worth looking at. Together, they work very well. There has been a significant amount of debate about whether or not to go with Apple's Final Cut Pro or Adobe Premiere, and rightfully so; Final Cut is a very good editing software as well. But there is an interesting rarely known secret about this: Final Cut and Premiere were created by the same person. The workflows through them are almost identical. Here's two of the reasons why I stay with Premiere on Windows: There are thousands of little useful applications out there on the internet for free. If you want to get the equivalent for Mac, you're going to have to pay something, if you can find it at all...
This is the first episode in the Globe Reacher WebCast series. A simple rubber band can greatly increase the value of your pan and tilting shots. Special Thanks to Martin Beal for showing us this trick. http://www.bealmedia.com/ Be sure to comment if you have a trick that could become one of these episodes, or if you think this is helpful.
By God's grace, HeartStrings [LINK] won the Audience Choice and Young Filmmakers' Awards. This is the first time in SAICFF history that a young filmmaker takes Audience Choice. Praise be to God. Yes yes, I know, I know. Why aren't I in the picture? Well, we aren't "officially" the filmmakers of HeartStrings . But we helped with HeartStrings . When you watch the Behind the Scenes of HeartStrings on the DVD, you'll understand. Ok, yes, I admit that John Moore wrote the script and was the official director... On a serious note, John Moore was an excellent director and manager of things. I truly admire his skills. Do be sure to pick up a DVD complete with the Behind the Scenes (I'm in there ) and other special features. You can do so at www.HeartStringsTheMovie.com
Hello, Folks. Sorry I've been so long in posting. Been very busy with several projects lately, including helping with HeuMoore Productions' [LINK] HeartStrings [LINK] . Our family helped with basically everything, including providing the equipment, working on set, and supporting the script. HeartStrings is a Semi-Finalist in the San Antonio Independent Christian Film Festival. Be sure to check out the teaser below.
Scene Two prototype completed. Here is One and Two Together.
Animation 1 Ok, we now have our fish rigged, lighted, and placed. We are ready to animate! Before we animate, we must record the dialog audio so we can make the animation fit it. I used the Blue Snowball [LINK] . It's an excellent microphone. However, the audio in the clip below was recorded in a cheaper microphone... hence the popping... I did re-record the audio with the better microphone.. not to worry... It's just a prototype. To animate, we must set keyframes. Almost all virtual motion is created in frames. A frame is an image in a series of images. Movie cameras take about twenty-four frames each second. When the pictures are displayed one after another, the object that is filmed looks like it is moving. It isn't exactly twenty-four frames per second, so we call it 24p (Twenty-four frames per second progressive). For web video, to get smoother motion, we use 30 frames per second. That is what I am using for this project. Keyframes are basically motion markers. Let's...
Setting Up in Layout Ok, we now have our two fishies. One battered (hee-hee-hee) and one healthy. I opened LightWave Layout and imported both models. Some of you are probably wondering what LightWave "Layout" is. Well, I'll tell you. LightWave works in two applications: Modeler and Layout. Modeler is where you model ("create or modify") your 3D models (objects). Layout is where you animate (making dem' move!) and render (export) your animation. I have the models ready, so that's why I'm moving into Layout. Ok, I get the fish side-by-side and the begin basic rigging. "Ok", you ask, "What's rigging?". Well, to make characters move at joints, they have to have joints. 3D joints. To do that, we use 3D invisible bones. Bones? Yes, bones. 3D objects with joints have bones. When visible, they make the fish look more like a robot than an animal... it's a good thing they are invisible in the final export. I put a bone to move the head...