The Globe Reacher

Tips, Trick, News, and Reviews from Reaching the Globe.

3D Fish Commercial Project: A Walkthrough: Part 2

Setting Up in Layout 

 

Ok, we now have our two fishies.  One battered (hee-hee-hee) and one healthy.

I opened LightWave Layout and imported both models.

 


Some of you are probably wondering what LightWave "Layout" is.  Well, I'll tell you.

LightWave works in two applications: Modeler and Layout.

Modeler is where you model ("create or modify") your 3D models (objects).

Layout is where you animate (making dem' move!) and render (export) your animation.

I have the models ready, so that's why I'm moving into Layout.

 

Ok, I get the fish side-by-side and the begin basic rigging. 

"Ok", you ask, "What's rigging?".

Well, to make characters move at joints, they have to have joints.  3D joints.  To do that, we use 3D invisible bones. 

Bones?  Yes, bones.  3D objects with joints have bones.  When visible, they make the fish look more like a robot than an animal... it's a good thing they are invisible in the final export.

I put a bone to move the head, and a few for the back and tail. As said before, the fin didn't need bones because they are controlled by morphs.

Fish in Layout with Bones  

 

Alright, so I have the bones in place.  Now I make sure that the morphs have the right control over the object shape.

Ok, I'm almost ready to animate!  One last thing first... lighting.

 


Lighting?  You mean in 3D you still have to deal with lighting?

Yep!  3D actually has virtual lights that you can move, rotate, and adjust in 3D space.

The different lights are:

 

Distant Light

A light good for a general key light (main light source).  These are the lights I am using in this project; one on the left, and one on the right.

 

Spot Light

These lights are pretty much exactly what they are in real life.  They can be just a plain beamed light source, or we can make them project an image like a projector.

 

Point Light

These are good for when you want light emitting from a certain point in all directions... like a candle, fire, etc.

 

I won't write anything about the other lights (Linear and Area lights) because... well... I don't know much about them myself. Big Smile

 

Here is what they all look like; click on the image to enlarge.

 

 

 

Well, we have our fish in place, rigged, and lighted.

 

 

 

That's all for now, folks!

Next time Animation 1

Comments

Star Dust said:

Neat post, Daniel!

# August 15, 2007 12:19 PM

Fluffy Cow said:

Great job.  You do so well explaining the more technical things so everyone can understand!  Alot of techies don't get how to do that and get frustrated with the rest of us!!!  Keep up the good work.

# August 15, 2007 1:47 PM

GlobeReacher said:

Thanks, all! Big Smile

# August 15, 2007 2:17 PM

The Four Centuries said:

Very informative. Now I REALY hope we can do the rest of the recording done!!!

# August 16, 2007 11:16 AM

fleur_de_lis said:

I love seeing how it's all done!

# August 30, 2007 9:28 PM

TheWilli said:

[sigh]  

That is too cool.  I'd love to be able to do something like that!

Take it away, Globereacher!

# August 31, 2007 7:11 AM

Fluffy Cow said:

So uh... how are the fish doing???

# September 3, 2007 3:21 PM

GlobeReacher said:

Just fine... but I have been sooo busy lately... not to worry. Smile

# September 10, 2007 12:06 PM