3D Fish Commercial Project: A Walkthrough: Part 2
Setting Up in Layout
Ok, we now have our two fishies. One battered (hee-hee-hee) and one healthy.
I opened LightWave Layout and imported both models.
Some of you are probably wondering what LightWave "Layout" is. Well, I'll tell you.
LightWave works in two applications: Modeler and Layout.
Modeler is where you model ("create or modify") your 3D models (objects).
Layout is where you animate (making dem' move!) and render (export) your animation.
I have the models ready, so that's why I'm moving into Layout.
Ok, I get the fish side-by-side and the begin basic rigging.
"Ok", you ask, "What's rigging?".
Well, to make characters move at joints, they have to have joints. 3D joints. To do that, we use 3D invisible bones.
Bones? Yes, bones. 3D objects with joints have bones. When visible, they make the fish look more like a robot than an animal... it's a good thing they are invisible in the final export.
I put a bone to move the head, and a few for the back and tail. As said before, the fin didn't need bones because they are controlled by morphs.
Alright, so I have the bones in place. Now I make sure that the morphs have the right control over the object shape.
Ok, I'm almost ready to animate! One last thing first... lighting.
Lighting? You mean in 3D you still have to deal with lighting?
Yep! 3D actually has virtual lights that you can move, rotate, and adjust in 3D space.
The different lights are:
A light good for a general key light (main light source). These are the lights I am using in this project; one on the left, and one on the right.
These lights are pretty much exactly what they are in real life. They can be just a plain beamed light source, or we can make them project an image like a projector.
These are good for when you want light emitting from a certain point in all directions... like a candle, fire, etc.
I won't write anything about the other lights (Linear and Area lights) because... well... I don't know much about them myself.
Here is what they all look like; click on the image to enlarge.
Well, we have our fish in place, rigged, and lighted.
That's all for now, folks!
Next time Animation 1 !